Blake Snyder’s beat sheet, from Save the Cat!, with the page numbers each beat is conventionally hit on in a 110-page script.
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ACT ONE
Act
0%
Pages 1–25.
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Opening image (p.1)
Sequence
0%
The before picture. The tone and the world in one shot.
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Theme stated (p.5)
Sequence
5%
Someone says what the film is about. The protagonist is not ready to hear it.
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Set-up (p.1–10)
Sequence
5%
The world, the flaw, and what needs fixing.
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Catalyst (p.12)
Sequence
11%
Something arrives that the protagonist did not choose and cannot ignore. The world stops being the one they woke up in.
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Debate (p.12–25)
Sequence
11%
Should they go? The last chance to refuse.
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Break into Two (p.25)
Sequence
23%
They choose. The new world begins.
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ACT TWO
Act
23%
Pages 25–85.
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B story (p.30)
Sequence
27%
The relationship that carries the theme.
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Fun and games (p.30–55)
Sequence
27%
The stretch that delivers what the poster sold: the premise played for everything it is worth, before the plot closes in again.
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Midpoint (p.55)
Sequence
50%
A false victory, or a false defeat. Stakes are raised.
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Bad guys close in (p.55–75)
Sequence
50%
External pressure and internal doubt converge.
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All is lost (p.75)
Sequence
68%
The opposite of the midpoint. Something dies.
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Dark night of the soul (p.75–85)
Sequence
68%
Wallowing in the loss, before the idea arrives.
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ACT THREE
Act
77%
Pages 85–110.
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Break into Three (p.85)
Sequence
77%
A and B stories meet, and the answer arrives with them.
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Finale (p.85–110)
Sequence
80%
The new plan executed; the old world dismantled and rebuilt.
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Final image (p.110)
Sequence
99%
The after picture, answering the opening.